This engine needs a video game “remastered” version. There is a great, original game here but it’s just to hard to get passed the technical flaws. My problems with this game are mostly with the bugs and the clunky mechanics. Combat and character development are barely part of the game. These are visible during the many dialogue sequences that the game offers using its highlighted-word method of talking.īy this point in their history, the Ultima games were much more like large, open-world adventure games. The best part of the game are the various character headshots. This becomes a source of endless frustration very quickly. Everything was the same two or three greens and I could never tell if I could walk through a tree or not. Unfortunately, the jungle setting does not lend itself to much topographical variety. This, along with Martian Dreams, was the last group of Ultimas that still felt like the Apple ][ games. Savage Empire uses the fantastic Ultima VI game engine. Once again using the Ultima VI engine with tilt-o-vision Something was there and I could attack the empty space, but I was not allowed to trigger the necessary dialogue to complete my quest. ![]() I reached a moment when I needed to find a Neanderthal chieftain only to discover that his sprite wouldn’t render on the map. ![]() I was actually enjoying this game but, after twelve or so hours of play, I discovered that the GOG version is buggy to the point of being unbeatable.
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