Interestingly enough, this game proved to be the most stratifying of tests. It is a common game in the set of frequently benchmarked titles and, as such, seemed suitable for testing. Witcher 3 is a role-playing game known for its expansive fantasy world as well as its immersive graphics. From this, it can be postulated that Parsec is better suited for slow-paced games with minimal changes to the scene on GCP.Ĭivilization VI on Moonlight The Witcher 3: Wild Hunt While visual artifacts could be induced in the Parsec stream by rapidly moving the camera, standard gameplay produced no noticeable differences between the two streams. This game served to test whether Parsec’s visual artifacts would be apparent in a game with more static scene views.īoth Parsec and Moonlight streamed this game without issue. Sid Meier’s Civilization VIĬivilization VI is a turn-based strategy game. Not only was the latency imperceptible, but the quality was also high and free of visual artifacts. My stream maintained 60 FPS, and it in all honesty felt like I was playing the game locally on my own PC. MoonlightĪs with the UNIGINE benchmark, Moonlight had no issues rendering this game at max settings. It was in playing this game that a pattern in Parsec’s performance on GCP began to form: drastic changes in the scene view precipitated drops in stream quality. This was particularly noticeable in a moment that a blast on the screen caused the stream quality to degrade substantially. Although the reported frame rate remained high, visual artifacts became apparent in the stream when looking around quickly, as required by the fast-paced movement of the game. But in certain situations, the quality became unplayable. In most circumstances, Parsec handled this game okay. The game is optimized very well and has very low latency, making it an ideal candidate for this comparison. Doom (2016)ĭoom is a popular first-person-shooter franchise developed by id Software. Each frame was present, and if the remote machine was recording 29 FPS, I saw 29 FPS on my local machine. While Moonlight recorded a lower average FPS - about 29 - than Parsec, there was no such skipping in any portion of the benchmark. ![]() But the performance of the remote machine is rather meaningless if the scene cannot be streamed in near-equal quality to the user. Oddly enough, the average FPS on the remote machine - about 33 FPS - was actually higher than that on the machine using Moonlight. ![]() The streaming quality of Parsec was very poor, as it stuttered dramatically throughout the entirety of the benchmark. These tests were conducted on a GCP machine created by following the below tutorial. The applications tested were UNIGINE Superposition Benchmark, Doom (2016), Sid Meier’s Civilization VI, and The Witcher 3: Wild Hunt. This article draws a qualitative comparison between the performance of Moonlight and Parsec on Google Cloud Platform (GCP) and concludes that Moonlight is far and away the modern software-of-choice for GCP. Others such as Rainway and the open-source software Moonlight exist as viable alternatives. But Parsec is not alone in the world of cloud gaming software. And in a field predicated on accessibility, Parsec delivers the software is easy to set up, and its interfaces are decidedly user-friendly. Not only is it the recommended software in almost every cloud gaming tutorial, but it is also the means by which Paperspace offers a cloud gaming service. Sure, he can run away, and then risk getting tired and caught by the Slender Man.One need not look far to find examples that Parsec is the present-day software-of-choice for most users of cloud gaming. When the flashlight is turned off the player can look directly at the Slender Man for lengthier periods of time yet on the other hand, he’s more exposed and is at greater risk of getting caught. The player has a flashlight that can be of great help, yet it has a limited battery and so should be used sparsely. The reasons for losing your sanity are numerous: should the player get too close the Slender Man might catch him should the player look directly at him for too long he will lose the game. As the player establishes contact with the Slender Man so his sanity becomes less and less easy to hold on to. ![]() ![]() During the game, the player has to find 8 manuscripts regarding the Slender Man, an unnatural being that had become a literary myth. We’re talking about an action and adventure game that was developed by terror movie enthusiasts. Slender, or as it’s fully called, Slender: The Eight Pages, is a terror and survival game.
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